#include "Object.h"

Object::Object()
{
	m_Sprite = new CSprite();
	m_brelease = false;
	m_bcheckDie = false;

	m_nAndr = 0;
	m_nId = 0;
	m_fverX = 0;
	m_fverY = 0;
	m_nposX = 0;
	m_nposY = 0;

}

Object::~Object()
{
	m_Sprite = NULL;
}

void Object::loadSprite(LPD3DXSPRITE l_s)
{

}

void Object::render()
{

}

void Object::next()
{

}
void Object::update(int DeltaTime, int moveCame)
{

}